Pygame Curve Movement Problem How To Fix?
VIDEO < I'm trying to make the white rectangle curve slowly and smoothly towards the red rectangle and then stop but for some reason the white rectangle isn't curving right and
Solution 1:
The gravitational force must act in the direction of the target.
I recommend to use pygame.math.Vector2
for the calculations. Calculate the direction vector from the object to the target and scale it to the size of the gravitational force. Change the motion vector depending on gravity in each frame:
dir_vec = pygame.math.Vector2(target_pos) - self.rect.center
v_len_sq = dir_vec.length_squared()
if v_len_sq > 0:
dir_vec.scale_to_length(self.gravity)
self.speed = (self.speed + dir_vec) * self.friction
self.pos += self.speed
Minimal example:
import pygame
pygame.init()
class curvemove:
def __init__(self, x, y, height, width, color):
self.pos = pygame.math.Vector2(x, y)
self.color = color
self.rect = pygame.Rect(x, y, height, width)
self.speed = pygame.math.Vector2(-5.0, 0)
self.gravity = 0.5
self.friction = 0.99
def draw(self):
self.rect.center = (self.pos.x, self.pos.y)
pygame.draw.circle(window, self.color, (self.pos.x, self.pos.y), self.rect.width//2)
def update(self, target_pos):
dir_vec = pygame.math.Vector2(target_pos) - self.rect.center
v_len_sq = dir_vec.length_squared()
if v_len_sq > 0:
dir_vec.scale_to_length(self.gravity)
self.speed = (self.speed + dir_vec) * self.friction
self.pos += self.speed
window = pygame.display.set_mode((500,500))
pygame.display.set_caption("test map")
clock = pygame.time.Clock()
white = 255, 255, 255
red = 205, 0, 10
curve_move1 = curvemove(250, 400, 20, 20, white)
touched = curvemove(250, 200, 20, 20, red)
fps = 60
move = False
def redraw():
window.fill((0,0,0))
curve_move1.draw()
touched.draw()
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_v:
move = True
if event.key == pygame.K_r:
move = False
curve_move1 = curvemove(250, 400, 20, 20, white)
if (curve_move1.pos - touched.pos).length() < 10:
move = False
if move:
curve_move1.update(touched.rect.center)
redraw()
pygame.display.update()
clock.tick(fps)
pygame.quit()
exit()
Play around with the values of speed
, gravity
and friction
to get different effects.
e.g.:
self.speed = pygame.math.Vector2(-10.0, 0)
self.gravity = 1
self.friction = 0.95
e.g.:
self.speed = pygame.math.Vector2(-10.0, 0)
self.gravity = 1
self.friction = 0.91
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