Pygame: Graphical Input + Text Input
Solution 1:
You can't do that, unless you use the input
command in a different thread, but then you have to deal with syncronization (which might be what you want or don't want to do).
The way I'd implement this is to create a kind of in-game console. When a special key (e.g. '\') is pressed you make the console appear, and when your application is in that state you interpreter key pressing not as in-game commands but... well, as text. You can print them in the console (using fonts). When a key (e.g "return") is pressed you can make the console disappear and the keys take back their primary functionality.
I did this for my pet-project and it works as a charm. Plus, since you are developing in python you can accept python instructions and use exec
to execute them and edit your game "on fhe fly"
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