I have the following function which controls the spawning of the enemies and what they do. At the end of it I create multiple enemies using the same constructor. However, when in t
Solution 1:
You're iterating over enemies with the variable i - not Enemy:
for i in enemies:
Enemy.load()
Usually you'd want something like:
for enemy in enemies:
enemy.Load()
That way you're actually invoking the method on the object of your current iteration.
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